The core rules of the game will use those found in Battlestations! – albeit with some house rules and modifications.
- Rounds and Phases are indistinguishable. End of Round and Beginning of Round effects happen every turn.
- Cannons set to multi may make as many attacks as they have Weapon Power – each attack draining 1 Weapon Power and dealing only 1d6 damage on a hit.
- Speed in not reduced at the end of every Round, ie. there is no friction in space